My Node Info
Unique local debugging info for this node
Note: we don't include position or the user info, because that will come in the
Sent to the phone in response to WantNodes.
Content copied to clipboard
meshtastic.MyNodeInfo
Types
Properties
Functions
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Unique hardware identifier for this device
Content copied to clipboard
bytes device_id = 12;
Link copied to clipboard
The indicator for whether this device is running event firmware and which
Content copied to clipboard
.meshtastic.FirmwareEdition firmware_edition = 14;
Link copied to clipboard
The indicator for whether this device is running event firmware and which
Content copied to clipboard
.meshtastic.FirmwareEdition firmware_edition = 14;
Link copied to clipboard
The minimum app version that can talk to this device.
Phone/PC apps should compare this to their build number and if too low tell the user they must update their app
Content copied to clipboard
uint32 min_app_version = 11;
Link copied to clipboard
Tells the phone what our node number is, default starting value is
lowbyte of macaddr, but it will be fixed if that is already in use
Content copied to clipboard
uint32 my_node_num = 1;
Link copied to clipboard
The number of nodes in the nodedb.
This is used by the phone to know how many NodeInfo packets to expect on want_config
Content copied to clipboard
uint32 nodedb_count = 15;
Link copied to clipboard
Link copied to clipboard
The PlatformIO environment used to build this firmware
Content copied to clipboard
string pio_env = 13;
Link copied to clipboard
The total number of reboots this node has ever encountered
(well - since the last time we discarded preferences)
Content copied to clipboard
uint32 reboot_count = 8;
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
open fun parseDelimitedFrom(input: InputStream, extensionRegistry: ExtensionRegistryLite): MeshProtos.MyNodeInfo
Link copied to clipboard
open fun parseFrom(data: Array<Byte>, extensionRegistry: ExtensionRegistryLite): MeshProtos.MyNodeInfo
open fun parseFrom(data: ByteString, extensionRegistry: ExtensionRegistryLite): MeshProtos.MyNodeInfo
open fun parseFrom(input: CodedInputStream, extensionRegistry: ExtensionRegistryLite): MeshProtos.MyNodeInfo
open fun parseFrom(input: InputStream, extensionRegistry: ExtensionRegistryLite): MeshProtos.MyNodeInfo
open fun parseFrom(data: ByteBuffer, extensionRegistry: ExtensionRegistryLite): MeshProtos.MyNodeInfo
Link copied to clipboard
Link copied to clipboard